Homeschool Da VinciESA & Funding
Curriculum

Every track.
Every module.

Homeschool Da Vinci is modular enrichment curriculum — it supplements and deepens whatever your family already studies, not replaces it. Organized into tracks, each containing standalone modules. Buy one module. Drop it into your week. Come back for the next when you're ready. Every module is complete on its own.

Logic & Philosophy

1 of 2 live

Teach your kid to argue well and lose gracefully.

Starts with Aristotle, ends with dinner debates. Logic & Philosophy gives your kid the tools to think clearly, spot bad arguments, and hold a position without being a jerk about it.

Get this course — $49 →All current & future modules · lifetime access
2 modules · Ages 10–16

Game Theory 101

Live

Decision-making, strategy, and trust — through ten board games.

10wAges 11–16$49 · module
View module

Logic 101

Soon

Truth, contradiction, syllogisms, and the tools of clear thinking.

10wAges 10–15$49 · module

Ars Technica

1 of 8 live

The art of making — observation, craft, and one finished piece per week.

Notebooks required. No experience needed. Ars Technica is the art of making — observation, sketching, film analysis, and one finished piece per week. Built for parents who want to make something alongside their kid.

Get this course — $49 →All current & future modules · lifetime access
8 modules · Ages 9–16

The Art of Making

Live

Eight weeks of sketchbooks, short films, and one Saturday assignment. The intro to everything.

8wAges 9–14$49 · module
View module

Filmmaking 101

Soon

Story structure, shot composition, and one short film.

8wAges 10–16$49 · module

Camera Skills

Soon

Light, framing, and the eye behind the lens.

6wAges 9–14$49 · module

Art 101

Soon

Observation, sketching, and one finished piece every week.

8wAges 9–14$49 · module

Art History

Soon

From cave paintings to modern masters — what art says about humanity.

8wAges 10–16$49 · module

Film Critique

Soon

How to watch a film — and what to say about it afterward.

6wAges 11–16$49 · module

Editing

Soon

The cut is where stories are made.

6wAges 11–16$49 · module

Storytelling & Plot

Soon

Why some stories hold and others fall apart.

8wAges 10–16$49 · module

Spiritual Formation

1 of 7 live

Faith as foundation, not garnish.

Scripture, prayer, and the slow work of discipleship. This track is built for parents who want to lead their family spiritually — not preach at them.

Get this course — $49 →All current & future modules · lifetime access
7 modules · Ages 6–16

Storying & Bible Narrative

Live

How to tell the whole story of Scripture — and why the shape of it matters.

20wAges 5–7$0 · module
View module

Old Testament

Soon

Covenant, law, prophecy, and the God who keeps his word.

12wAges 10–16$49 · module

New Testament

Soon

The Gospels, the church, and the letters that built it.

12wAges 10–16$49 · module

Psalms, Hymns & Creeds

Soon

The songs and confessions the church has prayed across centuries.

8wAges 8–16$49 · module

Systematic Doctrine

Soon

What the church believes — and why it matters that we get it right.

10wAges 12–16$49 · module

Apologetics

Soon

Defending faith with clarity, humility, and a good argument.

10wAges 13–16$49 · module

Global Missions

Soon

The Great Commission, the unreached, and your family's place in the story.

8wAges 10–16$49 · module

Business & Entrepreneurship

Coming soon

From a lemonade stand to a P&L statement.

Real stakes, real lessons. Your kid will start a small venture, track revenue, deal with a loss, and learn what a margin actually means. Built around doing, not theory.

6 modules · Ages 10–16

Work, Worship & Basics

Soon

Why we work — and what it has to do with who we are.

8wAges 10–14$49 · module

Financial Stewardship

Soon

Budgets, saving, giving, and what to do when you have more than you need.

8wAges 11–16$49 · module

Entrepreneurship

Soon

Start a venture. Make money. Learn from the loss.

10wAges 12–16$49 · module

Impact Businesses

Soon

Companies built to do good — and still turn a profit.

8wAges 13–16$49 · module

Financial Management

Soon

Cash flow, margins, and what the numbers are actually telling you.

8wAges 13–16$49 · module

Business as Missions

Soon

Commerce as calling. The marketplace as a mission field.

8wAges 13–16$49 · module

Adventures & Sport

Coming soon

The outdoors as classroom.

Orienteering, endurance, loss, and the long trail home. This track takes the body seriously as part of whole-child formation. Saturday assignments happen outside.

5 modules · Ages 8–15

Adventures 101

Soon

Get outside. Build something. Do something that scares you a little.

8wAges 8–14$49 · module

Wilderness & Outdoor Exploration

Soon

Navigation, observation, and the confidence of knowing where you are.

8wAges 9–15$49 · module

Geocaching & Advanced Exploration

Soon

Maps, coordinates, and the joy of finding what others hid for you.

6wAges 10–15$49 · module

Survival Skills

Soon

Fire, shelter, water, and the competence that builds real confidence.

8wAges 10–15$49 · module

Leadership

Soon

Serving first. What it means to be the kind of person others follow.

8wAges 12–16$49 · module

Music

Coming soon

Theory, listening, and one instrument — practiced weekly.

Not to produce musicians — to produce listeners. Your kid will learn to read music, understand structure, and hear what's actually happening in a piece. One instrument, practiced weekly.

1 module · Ages 7–13

Music 101

Soon

Notes, rhythms, and learning to hear the structure inside any song.

10wAges 7–13$49 · module

Imagination

Coming soon

Fairy tales, world-building, and the discipline of invention.

The faculty that lets a child inhabit a moral universe. Imagination teaches your kid to build worlds, inhabit characters, and ask what a story is really about — and why that matters.

4 modules · Ages 6–14

Fairy Tales & Fables

Soon

The oldest stories and why they still work. Archetypes, moral weight, and the happy ending that earns it.

8wAges 6–11$49 · module

World-Building

Soon

Maps, lore, and the internal rules that make a fictional world believable.

8wAges 9–14$49 · module

Storytelling & Plot

Soon

Why some stories hold and others fall apart.

8wAges 10–14$49 · module

Running a Story

Soon

How to be the dungeon master — for a parent who has never held dice.

6wAges 10–14$49 · module

The Modern Canon

Coming soon

The stories your kids already love — taught seriously.

Pokémon. Ninjago. Avatar. One franchise, eight weeks, real lessons. Your kid already has opinions about these stories — this track gives them the tools to articulate why. Narrative structure, theme, moral stakes, and what it means that they care this much.

4 modules · Ages 7–14

Avatar: The Last Airbender

Soon

War, identity, redemption, and one of the most complete character arcs in modern storytelling.

8wAges 8–14$49 · module

Pokémon

Soon

Friendship, responsibility, and why a ten-year-old leaving home resonates across thirty years.

8wAges 7–12$49 · module

Ninjago

Soon

Identity, failure, and growing up without losing the people who made you.

8wAges 7–12$49 · module

Star Wars

Soon

The hero's journey, temptation, legacy, and what it means to choose the light.

8wAges 8–14$49 · module
Add-ons & Enrichment

Supplemental

Shorter enrichment activities that pair with any track — or stand alone on a Saturday. Not required. Very good.

Chess

Soon

Pattern recognition, patience, and how to lose well.

Six weeks at the board — openings, tactics, endgame basics, and the mental discipline of playing a long game without complaining.

Ages 7–14Add-on · $49

Tabletop RPGs

Soon

Collaborative storytelling, dice, and a map on the kitchen table.

Character creation, world-building, and what it looks like to run a story that your kids are actually inside. Parent runs it. Kids play. Everyone remembers it.

Ages 9–16Add-on · $49

Coding

Soon

Build something that works. Debug something that doesn't.

Eight weeks from zero to a working project. Logic, loops, and the satisfaction of watching a screen do exactly what you told it to — eventually.

Ages 9–15Add-on · $49

Nature Walk

Soon

Observation, journaling, and the habit of noticing.

Six weeks outside. Your kid carries a field journal. You walk slow. The goal is attention — to what grows, what moves, what season it is, and what God put there.

Ages 6–14Add-on · $49