One purchase. Lifetime access.
One $49 purchase. Everything below is included. Revisit any lesson anytime.
- Eight parent-led sessions — collecting, classifying, story-mapping, card math, logic, and team-building
- A field guide workbook for Weeks 1–2, plus story-map and logic-grid worksheets
- A free, no-purchase path for every card- and game-based week (a jar, a regular deck of playing cards, or the free Pokémon TCG Live app all work)
- A parent guide for the Week 4 conversation on stewardship and responsibility, with the Genesis 1 and Proverbs 12:10 texts included
- A self-directed capstone project, presented to the family (Week 8)
- Completion certificate (ESA-formatted receipt)
- Lifetime access — revisit any lesson anytime
8 weeks, mapped out.
Here's the full arc of the module, week by week, so you know exactly what your family is signing up for.
Why This Started With Bugs
Before Pokémon was a game, it was a kid with a jar. Fifteen minutes outside collecting and sorting — no cards, no screen — before ever touching the game itself.
A Field Guide of Your Own
The Pokédex is a field guide, dressed up. Your kid builds one of their own — real backyard finds, a handful of Pokémon, or both — and practices the same sorting logic a biologist uses.
The Story Structure Underneath
Every good episode has a shape: Want, Block, Change. Map an episode your kid already knows, then map a second, different story to prove the shape holds.
Loyalty, Ownership, and What You Owe a Creature
If you have power over something, what do you owe it? Genesis 1's dominion and Proverbs 12:10 meet the trainer-creature relationship head-on — the one week this module gets serious on purpose.
The Math of a Card
Every pack of cards is a probability machine. Open one — or a regular deck of playing cards — and do the actual math on rarity, odds, and whether a pack is a good deal.
Reading the Board Like a Logic Grid
The type chart your kid has half-memorized without trying is a logic grid. Solve a few deduction puzzles, then flip it — writing one is harder than solving one.
Building a Team, Building a Plan
Nobody builds a good team by picking six favorites. Build a team of six under one real constraint, then name the gap it still can't cover.
What Do You Actually Love About This?
The capstone: pick the one thread from the last seven weeks that actually grabbed your kid, go deeper on their own terms, and present it out loud.
Supplies
- —A starter pack of trading cards (optional — a regular deck of playing cards works the same for the math lesson)
- —A notebook or a few sheets of paper for the field guide, story maps, and logic grid
- —Pencil (colored pencils optional for sketches)
- —Your kid's memory of favorite episodes for the story and ethics weeks (retelling works great — access to the show via streaming or library DVDs only if they need a refresher)
Most families already own these. A full printable list ships with the module.
A trainer catches a creature, and from that moment on, its wellbeing is partly the trainer's job. Genesis 1 calls that kind of authority dominion — not control, but responsibility — and Proverbs 12:10 says a righteous person cares for the needs of what depends on them. Week 4 uses the trainer-creature relationship to ask a question that outlasts the show: if you have power over something, what do you owe it?
